Like TF2, Rust splits servers into "official" and "community". Facepunch grants a few communities a monopoly on the vanilla game mode This means there are few people willing to admin, and of those that do, many only became admin so they can use admin tools to cheat by spawning items or scouting bases. It was only a few months ago that they made spectate mode able to see where the player was aiming which meant it was pretty much impossible to tell any but the most blatant of aimbots.Įven after this feature was added, it is still a giant hassle to monitor someone since 80% of the time is spent crafting or running from place to place. We found multiple cheaters on our servers every week.ĭespite how bad cheating is for the game, Facepunch has done little to combat it. In Rust, if someone is cheating they can singlehandedly ruin 10 hours of progress per legitimate player they kill. Rampant cheating and poor tools from the game to deal with itĬheating is a very bad problem in Rust, more so than in any other game. This is likely why the game has very high player counts but probably few unique players. Plugins that defend your base while you are offline seem to be unpopular. Someone can wake up at 4 am and attack your base while you are sleeping and not able to defend it. In order to win, you must monitor your base 24 hours a day in case someone decides to attack it. Flawed game design highly favors people with no life Having blueprints off or not having a blueprint wipe doesn't seem to change this behavior. This happens to every server except ones that are 9 years old, run by youtubers, or given official status by Facepunch. Once everyone else leaves, the group that dominated the server gets bored and leaves themselves. A single winner emerges which means everyone else gives up and finds another server to start on. The way the game is played is that multiple groups join a server at the start of wipe with the intention to dominate the server. Flawed game design encourages people to leave the server There are many reasons why we've decided to shut down the Rust servers and will probably not return. This only adds more drama around the Rust server as things keep moving south for them.I wasn't going to bother writing this, but since made a thread about it, I thought I'd make a more formal thread with an in-depth explanation to whatever fans we have left so people know that this decision wasn't just made on a whim. Not just some of its fans, but the entire gaming community considers this a violation of integrity. Rather than ignore it, Zuckles used his chat to get the upper hand against xQc and now has to say goodbye to the OfflineTV Rust Server. He can’t help but if his chat is giving away unfair information, but what he can do is keep his integrity and ignore anyone who gives away plans from other streamers and doesn’t thank them for it. This information he got from his fans helped him prepare a counterattack ahead of time to ward off the threat in xQc. Zuckle’s chat gave him pre-emptive information about an incoming raid by xQc. ”said a frustrated xQc after not killing Zuckles. I have to be honest This is just a bit sad. “Okay, I’ll try to get it off this f ** king server,” “F ** k it. No longer allowed to play on OTV Rust server, content was nice while it lasted, apologies if I ruined someone’s resting experience
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